CSci 120 - Lecture 1
© M. Firebaugh
A. Syllabus and Background Information
B. Objectives for course
C. Chap.1: What is Multimedia?
D. The Mac Laboratory and Macintosh OS
Additional Reference: NCSA's Multimedia Design for the World Wide Web
II. Syllabus and Background Information
- Homework due Thursday at end of laboratory period
- Exams each third of the course
- Examples of multimedia design:
- The Status of the Nuclear Enterprize
- Artificial Intelligence
- Computer Graphics
- Memories and Reflections
- Your instructor's WWW Home Page
- Our text, Multimedia in Action, chosen for two reasons:
- As example of an integrated, multimedia approach
- An excellent CD-ROM supplement
- An emphasis on the business and production aspects of MultiMedia Design
- The course content, student responsibility, and evaluation based on
- Assigned Readings
- Supporting CD-ROM materials
- Lecture Notes (posted on WWW)
- Laboratory Exercises
III. Objectives for Course
- Introduction to multimedia hardware
- Macs represent modern multimedia machines
- Intelligent interface with range of I/O channels (senses)
- Remains the dominant platform for creative design
- Introduction to multimedia software
- Desktop publishing born on the Mac, Laserwriter, PostScript
- The MacLab has a wealth of high-quality, creative software
- Each package is its own "language"
- The consistent WIMP metaphor helps master each
- More importantly, the consistent WIMP metaphor helps integration
- Experience in integrating multiple media into a presentation product
- The Mac's cut/copy/paste facilities makes integration trivial
- Software like MS-WORD accomodates a range of data types
- We will work with scanned images, video, music, CD-ROM, audio
- Learn to work with networks and the WWW as a resource for multimedia
- Having fun
- Mastery and satisfaction
- Games, simulations, integration of multi-media
- A creative tool, unmatched by any other
- Investigating the issues of the human creativity:
- How do humans visualize and process information?
- What considerations go into elegant design?
- What are the most effective modes of communication?
IV. Chapter 1: What is Multimedia?
- Your authors defines multimedia as:
A computer-based interactive communications process that (may) incorporate text, graphics, sound, animation, and video.
- Is a textbook an example of multimedia?
- Is a textbook with pictures an example of multimedia?
- Is a slide show an example of multimedia?
- Is a video an example of multimedia?
- Note the keys to the definition:
- Concept of nonlinearity
- Elements of Multimedia - The evolution of information (data types)
- Numerical (number crunching)
- Symbolic (letter and character manipulation - word processors)
- Graphical (static graphics, user generated - CAD)
- Graphical (image processing - manipulating pictures)
- Animation (user generated and external video - Quicktime)
- Audio information (voice in, voice out, voice recognition)
- Growth of Multimedia
- From 1 million multimedia computers in 1992 to 25-50 million today
- Price dropped from $2,500 to $1299 today
- The CD-ROM vs. WWW multimedia battle
- Categories of Multimedia
- Corporate Communications
- Marketing and training
- Presentations and advertising
- Design a graphic in MS-Word
- Import a graphic from a scanned picture or library file
- Import a Sound Byte using Voice Annotation
- Import a QuickTime Movie
VI. The Macintosh OS and MS-WORD
- Let's get a running head start on Thursday's Lab
Updated September 2, 2000